Tree Generation and Texture System Improvements

1. Tree Generation Implementation

Core Components

Tree Generation Algorithm

  1. Position Validation

    isValidTreePosition(worldX, worldZ, height, heightMap, localX, localZ)
    
    
  2. Tree Distribution

    shouldPlaceTree(worldX, worldZ, biomeType, height)
    
    
  3. Tree Structure Generation

Spacing Implementation

hasEnoughSpacing(x, z, treePositions) {
    // Checks surrounding area within TREE_INFLUENCE_RADIUS
    // Ensures MIN_TREE_SPACING between trees
}

2. Web Worker Integration

Worker Communication

self.onmessage = function(e) {
    switch (e.data.type) {
        case 'init':
            // Initialize TreeGenerator
        case 'generateChunk':
            // Generate chunk with trees
    }
}

Chunk Generation Process

  1. Generate height and biome maps