Web Worker Performance
What are Web Workers?
Web Workers allow you to run scripts in background threads, separate from the main execution thread of a web application.
Benefits in Our Game
- Offloading Terrain Generation: Moves computationally intensive tasks off the main thread.
- Smoother Gameplay: Prevents terrain generation from causing frame rate drops.
- Responsive UI: Ensures the game remains interactive while generating new chunks.
Implementation Details
- Chunk Generation:
- Each chunk is generated in a separate web worker.
- The main thread sends chunk coordinates to the worker.
- The worker returns the generated chunk data.
- Data Transfer:
- Use
transferable objects
to efficiently pass large chunk data between the worker and main thread.
- Example:
postMessage(chunkData, [chunkData.buffer])
- Worker Pool:
- Implement a pool of workers to manage multiple chunk generations simultaneously.
- Helps in utilizing multi-core processors effectively.
Performance Metrics
- Before Web Workers:
- After Web Workers:
- Chunk Generation Time:
Texture Atlas Optimization
What is a Texture Atlas?
A texture atlas is a large image containing multiple smaller textures, used to reduce draw calls and improve rendering performance.
Benefits in Our Game
- Reduced Draw Calls: Minimizes GPU state changes.