Recent Update: Server-Side Chunk Generation
Overview
We've recently moved chunk generation to the server side, improving overall performance and ensuring consistency across all clients.
Future Improvements
- Advanced Caching Strategies: Implement predictive chunk generation
- Dynamic Config Updates: Real-time config modifications without restart
- AI-assisted Terrain Generation: Explore machine learning for more diverse landscapes
- Cross-Server Persistence: Allow seamless player transitions between server instances
Key Changes
- Chunk Generation Location: Moved from client to server
- Configuration Management: Centralized on the server
- Seed Distribution: Server now provides seed to clients
Server-Side Chunk Generation
Benefits
- Consistency: All clients receive identical terrain
- Reduced Client Load: Offloads computational work from clients
- Improved Security: Prevents client-side manipulation of world generation
Implementation Details
- Chunk Request Process:
- Client requests chunk by coordinates
- Server generates chunk if not cached
- Server sends chunk data to client
- Caching System:
- Recently generated chunks are cached on the server
- Improves response time for frequently accessed areas