Table of Contents

  1. Introduction
  2. Texture Management
  3. Mesh Optimization
  4. Chunk Generation and Management
  5. Performance Optimizations
  6. Ore Generation

Introduction

This documentation covers the key components and optimizations implemented in our voxel game engine using Three.js. The engine focuses on efficient terrain generation, chunk management, and rendering techniques to create a performant and scalable voxel world.

Texture Management

THREE.TextureLoader()

We use THREE.TextureLoader() to efficiently load and manage textures for our voxel blocks.

const textureLoader = new THREE.TextureLoader();

const blockTextures = {
    grass: {
        top: textureLoader.load('./texture-pack/grass-top.png'),
        bottom: textureLoader.load('./texture-pack/dirt.webp'),
        side: textureLoader.load('./texture-pack/grass-side.webp')
    },
    dirt: textureLoader.load('./texture-pack/dirt.webp'),
    stone: textureLoader.load('./texture-pack/stone.webp'),
    // ... other textures ...
};

Best Practices

Mesh Optimization

Instanced Meshes

We use THREE.InstancedMesh for rendering multiple instances of the same geometry with different transformations, significantly reducing draw calls and improving performance.