Objective

Solution Approach

Expected Project Results

Technical Supervising Faculty


Topic: AI-Driven NPC Behavior in 3D World Game Environment

Objective

This project addresses the fundamental challenge of implementing natural NPC (Non-Player Character) behavior in a 3D game environment using Machine Learning and Neuroscience principles. The primary problem is developing NPCs that can behave naturally in a 3D world while maintaining awareness of game rules and environmental context. The current state of NPC behavior in games often lacks sophistication and natural adaptation, leading to predictable and unrealistic interactions. This project aims to bridge this gap by implementing advanced artificial intelligence techniques to create more engaging and dynamic NPC behaviors. The main focus is to develope a hide-and-seek game scenario where NPCs must demonstrate complex decision-making and environmental awareness.

Solution Approach

The project will implement multiple advanced technologies to achieve intelligent NPC behavior:

  1. Action Prediction
  2. Decision Learning
  3. Reinforcement Learning

Expected Project Results

By the completion of this project, we will deliver: